Thursday, 28 June 2012

Might & Magic Heroes VI Demo Bugs

Might & Magic Heroes VI Demo Bugs
I just had to write to say how wonderful and amazing the demo was. I have not even finished my first map yet, but the battles are fluid in terms of mechanics, as well as the frame rate and animations. I am glad that the higher level units are not blocked as you can see what the full game will be. I'm very glad I pre-ordered the collector's edition watch is polished and balanced. If the full version has no requirement online / activation that lead me to believe that this will not be my game of the year. My only complaint is that you can rotate the camera with the mouse, but it would be nice to be able to hold down the right mouse button or middle mouse button, even if they had to maintain control, so getting a good look in the units, with the keys is a pain.

#2
13-10-2011
Nimos
Member

Join Date: Aug 2011
Posts: 1,418
Re: Might & Magic Heroes VI Demo Bugs
I downloaded the demo and installed it without any problem but when I tried to run it tells me no disc was in the drive and gave me options to retry, continue or cancel. Clicking on any of the options window has just erupted again. Help would be greatly appreciated.

#3
13-10-2011
Jung
Member

Join Date: Aug 2011
Posts: 1,198
Re: Might & Magic Heroes VI Demo Bugs
I downloaded the demo too. I have to say it's awesome! I agree with the Navy Spitfire, be nice to know how many days would it take to travel somewhere. We hope to include this in the full version. In my opinion they should do (X) a little bigger. For me personally, it takes a half second longer for the press, but in the long campaign or skirmish that add a few minutes.

#4
13-10-2011
VazV
Member

Join Date: Aug 2011
Posts: 1,241
Re: Might & Magic Heroes VI Demo Bugs
I played the demo for an hour. I enjoyed the music a little. The game was pretty solid. I left before the end due to the camera. I was going to pre-order tomorrow (payday), and I was very excited when I received the email about the demo this afternoon. But now I will not pre-order and you can not buy the game at all. The camera controls are atrocious! The person who thinks that "always gets the same point of view" camera was a good idea has to be degraded or tortured or something. At least add some user configurable options so that different people can have the camera work so that they like, even if you exit the current camera defaults stupid. Right click on the camera should turn them in and has to be freely rotating and the reset. There is simply no way that you will buy this game with the working chamber of the way it does now.

#5
13-10-2011
Orochimaru
Member

Join Date: Mar 2011
Posts: 1,477
Re: Might & Magic Heroes VI Demo Bugs
There are some constructive bug reports in the demo and hope that is fixed for the final release. The location update information on tools to exploit their ability peaks is wrong. It is said that the peaks of the explosion is "0% of its normal damage Breeder Mother also has an incorrect description that says that their attacks drain mana from 0% Vestal enemies Tooltip is wrong, is said to cure .. Of "instant cure for 0%." For some reason, the random walk stops working edge (permanent) and will not work until a new game starts. This means I have to hold the middle mouse button and displacement (and in the opposite direction, and invested) to the camera is not focused on my hero. House must be able to turn and holding the right mouse button, control + arrows is really annoying, because the arrows are not used for any other function, and that means I have to look down and take my hand off my mouse only for rotate the camera, seems unnecessarily complicated. The ability to jump Kappa does not work as it says it does, it intends to do more damage 5% per square meter jumping, but I tried and it is clear that less damage to the jump (no matter the distance or angle) that using normal attacks, so the description of the description is wrong ... or is running in reverse or something. By using combat tactics at the start of the positioning of the units is not remembered as H5 in the units start in the same places as in every battle after moving (which is also intuitive 'hit' next to temporarily if the field objects battle are on the road at any particular battle, and then return to their default locations of battles in a row), this means you have to manually move the army at the beginning of every battle becomes long.

#6
13-10-2011
Mollyi7
Member

Join Date: Jul 2011
Posts: 1,242
Re: Might & Magic Heroes VI Demo Bugs
I downloaded Demo Might & Magic Heroes VI. What is the difference between normal and hard difficulty? What does it mean? Why all the images in any female faction? It seems very strange because in the tavern you can hire magicians men, but as heroes no statistical hired reputation. Why you can not have a male image from the start in the race / selection of a hero?

#7
13-10-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,297
Re: Might & Magic Heroes VI Demo Bugs
What are you talking about? Of the 10 heroes you can choose at the beginning there is a magic and a hero to all people can (and one of them is always male and the other is female). And if you look closely you will see the fortress and sanctuary of a woman can have both a hero and a hero of male magic, which means we have three men could be heroes and 2 women, so you could say that half of the magic heroes are men (who could not make a 2 and half male heroes of magic and 2 and a half woman might heroes).

#8
13-10-2011
LotusN
Member

Join Date: Jul 2011
Posts: 1,465
Re: Might & Magic Heroes VI Demo Bugs
I like how they have brought some of the music of the previous games of Heroes. I love that music Heroes 2. The graphics are good and I liked the art style. I like the reputation system and how your work capacity. However, in general, was not impressed with the game. Getting rid of the ability to attack the creature was a big mistake. Champion a creature of level only two creatures can kill a single stroke center. Combined with healing abilities, combat lasts too long now. Level heroes so very slowly and skills are unbalanced. For example, the most damaging spells are almost useless now. Harmful spells have always had the problem of getting weaker as the game went on as the damage does not adapt as fast as the numbers of the creature, but now they are almost useless. Now you have to spend a skill point just to be able to cast a spell and more points so they can do any damage? Even if you completely focus on damage spells, which is still going to be very weak, because the creatures are much stronger and now everyone has magic resistance. Not to mention the fact that the hero level more slowly, so you never have enough spell power to do much damage. In addition, the cooling does not make sense because the mana cost more now so it will not be able to launch many times anyway.

#9
13-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
Re: Might & Magic Heroes VI Demo Bugs
Overall a good impression. However: Heroes has always been known for its buildings in the city and his ability to see that occur. Why has it been completely eliminated? You do not see the houses for the troops, tavern, etc. built in their city, however, has always been an important element of all the latest games of Heroes. Whoever came up with the idea of doing away with him should be dismissed. The play of a map search (not campaign) in the demo is not easy, even easier. Yellow or green after a time will come with a "lethal" fit and completely absorbed me. And that easy. Some balance needs to take place. Finally, the person who was receiving the error Cancel | Try again; just hit cancel several times and the message disappears and the game will open.

#10
13-10-2011
Bubboy
Member

Join Date: Aug 2011
Posts: 1,490
Re: Might & Magic Heroes VI Demo Bugs
I just updated my list of errors with a few others that I've found after playing back all factions. As for the difficulty of the AI, it's hard; I found that the only way forward was to change the tab down to "two teams", as it seems much easier when you have AI teammates blocking point’s access to its base. You can also choose this option (as you have to do first, or will be gray), then after selecting difficulty easy map, you can make it easier again for the closure of all cases of AI player (default is 'normal' difficulty even when you set the difficulty map for easy adjustment as it is separately. and then you can reopen the slots player putting in "easy" AI opponents and teammates so far after playing all factions I have to say that hell is my favorite refuge and sanctuary after a tie for second. I understand that each faction has its strategy, with necrosis of being able to raise permanently as a class skill and resurrect the ghosts that are weaker units, but it is understandable that melee units to as many with only 5 speeds is really annoying. Even with both skills and tactics in the third column put forward still can not even reach large units on the opposite side of the first round to be stupid move and take hits, including time in the first round or a clash in to wait, then wait ... etc.

#11
13-10-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
Re: Might & Magic Heroes VI Demo Bugs
Just played the demo and completed the campaign missions and skirmish play with all fractions. These are the things that annoy me most: a thing that really annoys me when playing skirmish. I and several powerful army so powerful heroes and stupid AI has 10 heroes, but with 1 or 2 units with him and he runs about 20 minutes and I can not get it, so you lose a lot of time and has to go all the map capture him only to end the game and I am clear winner here. It really makes me nervous. Any idea how developers could do this better? Screens are just one big city, I mean; I like the whole interface, but when I come to town just do not feel like Heroes more. My suggestion, as in the poll vote of another thread, is suitable for full screen to screen people and makes a choice for people who can use the screen of the city if it suits them more. Therefore, players have two options and can use what they like. Another mistake is when I realized that attacked the castle and there were two enemy heroes in it, with a strong army in the castle and the hero of an army without any at the door. So I attacked the castle (which first hero in the door) and click attack, the screen goes black, 1 second later I'm back in the door, so you click again on the first attack hero the door again and again the same story, black screen and I'm not fighting with the hero of the second in the castle. Then I restarted and ran normally play, I attacked first hero in the door, disappeared and then was able to attack enemy hero second.

#12
15-10-2011
$tatic
Member

Join Date: Nov 2008
Posts: 1,222
Re: Might & Magic Heroes VI Demo Bugs
I can be the only thing that has happened too, but in a hot seat and a single stage twice in a situation where before the fight was a face somehow pull a rabbit from a hat and regained almost. I say "almost" because I felt that the AI did not expect me to win and crashed in a state of shock! Even charging and playback of battle once more that still hangs .. I just restart the game from scratch and not much better on both occasions and did not have this problem. Has this happened to anyone else?

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