Wednesday, 27 June 2012

What are the larger goals in A Valley Without Wind

What are the larger goals in A Valley Without Wind
I have been playing for a while, and just newly won my second overlord. But I have not played much as, because it just felt a sense of malaise. It looks that the next phase would be truly a wash rinse repeats such things, one time the lord goes down, is quite similar to the level 1 again (well, possibly level 20). I think what this game truly requires a few of the long-term goals to keep the player actually moves forward. Something that can be interspersed with the highest cycle.

#2
31-10-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,611
Re: What are the larger goals in A Valley Without Wind
No I have many thoughts about this yet, but the first thing that came to mind would really add to the sense of purifying the world. Once you call these guys down, nothing really changes. Monsters generate as before, the tiles are the same, so just do not feel like I'm having an effect.

#3
31-10-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,666
Re: What are the larger goals in A Valley Without Wind
You will not get any disagreement on that. There are a ton of stuff planned, but it's still very early beta is really all comes down a. The course objectives include: Find all cold spells and explore all the new regions and areas and such. Improve your style citybuilder settlements. Compliance with a specific character and the specific objectives of personality. Just explore new things, like new things that are published all the time as you level up (to a limited extent at this time, but increasingly as we go). Gentlemen are the most obvious, more or less obvious goal, but everything is finite and not the longer-term goal that really keep you playing.

#4
31-10-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,615
Re: What are the larger goals in A Valley Without Wind
I wanted to tell stories suggest it was emerging along the lines of characters in the development of civilization and even their own masters. One thing I think they add much to the history, the world, and all, would be to add magazines / messages could randomly generate the content of the message and who it is. For example, if you are in a region close to a man who maybe you could find written by him or by others representing your life / place / etc. You can also find the same for the characters who lived in their civilization.

#5
31-10-2011
DevenderD
Member

Join Date: May 2011
Posts: 1,600
Re: What are the larger goals in A Valley Without Wind
Talking with other characters and be able to get to know (backstories possibly randomly generated) and then be able to take with you out of your civilization and fight with them and possibly create emerging story while playing the game. Maybe when approaching a house-mate AI freezes and says "That was my house! That was my family is dead!" And if you have not explored then when exploring the pop-up messages on the inside and diary entries detail in the world before. I love to tell stories in gaming and emergent narrative may be the most powerful of them all. I would love to continue using this system has been built to develop the characters.

#6
04-11-2011
Halle
Member

Join Date: May 2011
Posts: 1,609
Re: What are the larger goals in A Valley Without Wind
Is it too early to ask about the hope and the portion of the events of the game? I've been coming up with some ideas of how it might work, but I'm very excited to see what is officially scheduled!

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